![]() "I have to get out of here." - Operator casts Geralt from the room as if Geralt exited the portal in the NPC's room (post-re-spec)."How does the machine work", then "No." - Operator casts Geralt from the room as if Geralt exited the portal in the NPC's room (post-re-spec)."How does the machine work", then "I can work this myself." - Fight the Operator.Get started." - Initiates Re-Spec Procedure "How does the machine work", then "Yeah."I am no Chosen One" - Fight the Operator.It should be noted that the prime purpose of this room - apart from allowing you to re-specify your talents - is to allow players to get the Swordmaster, Mutant, Master Alchemist, and Master of Magic]] achievements (you can reload your game after you fulfill those conditions). If you don't, you may be very sorry later on.ĭepending on your answer to the NPC in the next room, you can re-spec his talent tree, fight the NPC (a boss, no less), or get cast out of the mystery room (with no chance of going back). You will want to save the game in the fireplace room before you go through the door. and if you started screwing with the order as soon as you stepped into the room, you will find that the order in which you created the fires will remain (unless you reload from a point earlier in the game). Each fireplace toggles (on and off) two other fireplaces. Go through the portal, and you will be presented with a room with seven fireplaces (which Geralt can ignite or extinguish like torches). If you are having trouble remember what the pass word is try this: ![]() ![]() Once you do, you will need to find the Strong man. In Act Three, assuming you didn't sell the note, you need to go to the market place and find someone that can explain the note to you. He'll then offer to buy the note from you (ending the side quest), or you can keep it for more discoveries down the road. Talk to him about the note and he'll tell you that it is a note providing instructions on necromancy, a forbidden art. With the note in hand, go to see Dethmold in the Kaedwani camp's upper reaches. He will tell you what it contains and offer to buy it.' (LEFT) 'In the cellar, light the candles in a certain order to reveal a hidden room with a special parchment.' (RIGHT) 'Take the parchment to Dethmold.
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